MATT STENQUIST

I’m a Product Design Engineer designing tools for AI/ML workflows. My career spans consumer apps, design systems, game dev programming and tools. I’ve taught design engineering and systems to designers from NASA, Google, and Hyatt.

プロダクトデザイナー

デザインもコードも、気になったら自分で作って確かめたくなる。気になったら、作って確かめる。

OOOH.TV

social media and creator platform

Senior Product Designer · 2022

I owned host discovery, game cards, creator web, sharing, community loops and Oooh’s first shared consumer Figma design system. We launched globally out of beta in 2022 to 10,000 creators, who signed up through our creator site. I consolidated 100+ Figma files and placed three guided starter games and cards capped at a 12-character title and 39-character premise ahead of the catalog. I designed that flow to get new hosts to their first round faster, and it shipped after I handed it off.

ETERNITY.BOT

A personal agent for making connections

Founding Staff Product Designer · 2023–24

I designed the Eternity.bot mobile app, brand identity, 30+ animated mascot states and tap-to-answer onboarding from 0 to 1. Instead of making people browse cold profile directories, users gave their personal AI agent a goal and inspected matches through a 3D connection graph. User testing showed people took too long to reach the chat. Once I turned the mascot button into a plain chat bubble and made the LinkedIn import optional, they reached their agent sooner. The trade-off was thinner AI context for their clone.

MEMORYFIELD

Project memory for AI tools

AI/ML Systems, Systems Architect · 2026

I built Memoryfield so AI coding and design agents can pick up a project without losing context. In a 101-file workspace it cut prompt context from 145,119 to 48,534 estimated tokens (66.56%) and recompiles its dependency graph locally in 2.88ms p50. In an eight-worker test with a shared lock, writers lost 0 of 200 updates.

THE SAAS EXPERIENCE

Memoryfield workspace

I designed the workspace to show what the next session carries, where it came from and which checks support it.

Memoryfield
Recorded data

Workspace overview

Context, checks and the records behind them

REFERENCE WORKSPACE
AST compaction (101 files)
66.56%48,534 / 145,119 tok · 58b0499d · 63.50% on 20 repos · 6f40789f
Incremental compile p50
2.88msone changed file, local · 979cce2b
Verbatim fact recall
100 / 100vs. 19 / 100 tail truncation · 728dc1df
Handoff fact availability
30 / 3012 dev + 18 held-out · vs. 26 / 30 bounded · fd86c860
Protected writes lost
0 / 200vs. 186 / 200 unlocked · 8 workers · 126a5298

Recorded runs

Open a result to see what the check establishes

Receipts 11 to 20 Oct 2026
RunResultKindScopeInspect result
Workspace compilation58b0499d66.56%Recorded benchmark101-file workspace145,119 → 48,534 tokens · 101 files
Coordinated writes126a52980 / 200Recorded stress test8 cooperating workers8 workers × 25 updates · 186/200 lost unprotected · 19.73ms lock wait
Context perturbationsfa28928630 / 30Recorded test100 constructed draws0 false alarms on 70 clean draws
Input-token cost model58b0499d · model inputs$3,187Projection22-day cost scenario$56,366/mo modeled for a 20-repo org

4 of 4 results · projections use stated assumptions, not measured customer savings

TRIPLETAP

music rhythm f2p arcade game

Creator, Gameplay Programming · 2026

I designed, illustrated and programmed Tripletap in C# at JOYHYPE. Moving between lanes fires the color in your hand, so I replaced traditional combo streaks with cross-lane sweeps and beat-synced flow cascades.

1/3
Charlie HelmanTechnical PM at Oooh
Matt is extremely passionate about his work, and consistently delivers at a high-quality. My last project with him was an ambitious feature which integrated some ML functionality which can sometimes be a challenge to design for, and the designs he produced were a source of excitement on the work for the feature.
Mason MacklemHead of ML/AI at Oooh
At Chomp, Matt became the first designer I saw use new tools to consistently deliver high-quality work. He handled everything from user flows and finished screens to interactive prototypes and working code, often independently. What stood out most was his judgment: he knew how to use these resources to explore ideas and move faster, always keeping the end user in mind.
Joseph FilermanChief of Staff

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The .net magazine feature of Matt Stenquist’s workspace

.net magazine · workspace feature · 2019

Featured in & onMTV, CNN, IGN, WIRED, Fast Company, Eurosport, Freeride World Tour, Web Designer Magazine, SFGATE, VentureBeat, Forbes, HuffPost

I’m the founding designer at Sortie app, working in the geolocation AI space. I founded Memoryfield.ai, building a custom memory compiler for AI, and also founder of Learn.systems, where I teach design systems and engineering.

Most of my work comes back to these three things ⚔️Three things I keep coming back to ⚔️

AI & TOOLS

Plugins, custom workflows, and apps built for the AI/ML era.

DESIGN SYSTEMS

Design Systems, Tokens, Governance, and UI Libraries as a source of truth.

DESIGN ENGINEERING

C#, React, and Swift based shipping to production for games and SaaS.

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MINI JOURNAL

SHADER HERO

SYSTEM HERO

MOTION BUTTER

Socrates

Claude Pet

GitHub

Toknmax.app

QuantGoblin

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Design Systems · Engineering · Tools & Workflows · AI/ML ·

I teach masterclasses, bootcamps, and courses on design systems, systems architecture, and more for games, apps, and anything in between.

エンジニアリングとシステムを、考え、語り、呼吸するように使いこなす。そんな多才なデザイナーを一緒に目指そう。

LEARN.SYSTEMS

Learn Design Engineering and Systems Today

  1. 01DESIGN SYSTEMS
  2. 02ENGINEERING
  3. 03TOOLS & AI
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魂が、僕の代わりに戦っている。

僕をここまで前に進ませてきたものなんだと思う。

Matt coding on a laptop overlooking Tokyo
闘志
Web Designer magazine feature
A page from Matt’s editorial feature
ソー・ナーと『ウェブデザイナー』誌 ·
Snowstyle magazine’s Neo Japonism cover
僕が初めて掲載されたスノーボード雑誌 ·

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SORTIE

CHOMP

HOMESTRETCH

MEMORISELY

Load More

OOOH.TV

MAINSPACE

IBM AVERY

ASSASSIN’S CREED

OBEY THE GIANT

CARTOON NETWORK

GAME MEDIC

SO-GNAR

多才
  • Los Angeles Film School
  • Breda University of Applied Sciences
  • Quantic University EMBA
  • Leysin American School of Switzerland
  • Olympic Academy Park City
  • Swiss Avalanche Institute - SAR
IBM
Xbox
Ubisoft
Cartoon Network

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41.8781° N, 87.6298° WCHICAGO -